Privacy Policy for Recoil

Effective Date: December 14, 2025

This Privacy Policy explains what information GameDev Insiders collects when you use our game, Recoil, and how we use that information. We are committed to protecting your privacy and being transparent about our data practices.

1. Data Controller & Contact Information

The data controller responsible for the processing of your personal data is:

GameDev Insiders

If you have any privacy concerns, please contact us digitally at the email address below, as we do not maintain a public-facing physical address.

Contact Email for Privacy Concerns: gui+privacy@gamedevinsiders.com

1. Data Controller & Contact Information

The data controller responsible for the processing of your personal data is:

GameDev Insiders

If you have any privacy concerns, please contact us digitally at the email address below, as we do not maintain a public-facing physical address.

Contact Email for Privacy Concerns: gui+privacy@gamedevinsiders.com

2. Your Consent and Legal Basis

Explicit Consent (GDPR/UK Requirement)

Due to the collection of persistent identifiers (like Device IDs, and IP addresses) for analytics, we require your explicit consent (opt-in) before we begin collecting any data from you if you are located in the European Union (EU) or the United Kingdom (UK).

  • Data Collection will be blocked until you explicitly accept the terms on the initial consent screen.

  • You may withdraw your consent at any time, as detailed in Section 7.


Opt-Out Requirement (CCPA/CPRA Requirement)

If you are a resident of California, you have the right to opt-out of the "sale" or "sharing" of your personal information, though we do not sell data in the traditional sense. We provide this opt-out option on our initial consent screen.

2. Your Consent and Legal Basis

Explicit Consent (GDPR/UK Requirement)

Due to the collection of persistent identifiers (like Device IDs, and IP addresses) for analytics, we require your explicit consent (opt-in) before we begin collecting any data from you if you are located in the European Union (EU) or the United Kingdom (UK).

  • Data Collection will be blocked until you explicitly accept the terms on the initial consent screen.

  • You may withdraw your consent at any time, as detailed in Section 7.


Opt-Out Requirement (CCPA/CPRA Requirement)

If you are a resident of California, you have the right to opt-out of the "sale" or "sharing" of your personal information, though we do not sell data in the traditional sense. We provide this opt-out option on our initial consent screen.

3. The Data We Collect

We rely on Unity Analytics, a service provided by Unity Technologies, to collect and process data. The data collected falls into two categories:


A. Data Collected Automatically by Unity Analytics (Technical/Personal Data)


This data is essential for the service to function and is automatically collected by Unity when the service initializes (only after consent is granted):


Identifiers

IP address, Device ID, unique User ID (assigned by Unity for your installation), advertising ID.

To recognize unique users, prevent fraud, and comply with legal data requirements.


Device Info

Operating system and version, device make and model, language setting, CPU, and screen resolution.

To ensure the game functions correctly on your device and to debug performance issues.


Session Details

Start and end time of your game session, time zone, and network type.

To calculate session length and analyze usage patterns.


B. Custom Gameplay Data We Collect (Aggregated Event Data)


This data tracks your progress and interaction with Recoil to help us balance the game. This data is associated with your anonymous Unity-assigned User ID.


Session Data

Total time played, total shots fired, and total deaths during the entire session.

To measure overall user engagement and difficulty.


Level Flow

When a level starts, is restarted, is completed, is failed, or is quit.

To identify points where players quit or get stuck.


Level Attempts

The number of times you have attempted a specific level (Attempt number).

To measure difficulty and player persistence.


In-Level Stats

The time taken to complete the level (LevelTimeS), the shots fired within that attempt (ShotsAttempt), and the deaths within that attempt (DeathsAttempt).

To evaluate level balance and completion time targets.


Score/Reward

The number of Stars you earn upon completing a level (Stars).

To track player skill and performance metrics.


Client Info

Your game's current version number (Application.version) and your system language/locale.

For crash reporting and ensuring analysis is based on the correct game version.


3. The Data We Collect

We rely on Unity Analytics, a service provided by Unity Technologies, to collect and process data. The data collected falls into two categories:


A. Data Collected Automatically by Unity Analytics (Technical/Personal Data)


This data is essential for the service to function and is automatically collected by Unity when the service initializes (only after consent is granted):


Identifiers

IP address, Device ID, unique User ID (assigned by Unity for your installation), advertising ID.

To recognize unique users, prevent fraud, and comply with legal data requirements.


Device Info

Operating system and version, device make and model, language setting, CPU, and screen resolution.

To ensure the game functions correctly on your device and to debug performance issues.


Session Details

Start and end time of your game session, time zone, and network type.

To calculate session length and analyze usage patterns.


B. Custom Gameplay Data We Collect (Aggregated Event Data)


This data tracks your progress and interaction with Recoil to help us balance the game. This data is associated with your anonymous Unity-assigned User ID.


Session Data

Total time played, total shots fired, and total deaths during the entire session.

To measure overall user engagement and difficulty.


Level Flow

When a level starts, is restarted, is completed, is failed, or is quit.

To identify points where players quit or get stuck.


Level Attempts

The number of times you have attempted a specific level (Attempt number).

To measure difficulty and player persistence.


In-Level Stats

The time taken to complete the level (LevelTimeS), the shots fired within that attempt (ShotsAttempt), and the deaths within that attempt (DeathsAttempt).

To evaluate level balance and completion time targets.


Score/Reward

The number of Stars you earn upon completing a level (Stars).

To track player skill and performance metrics.


Client Info

Your game's current version number (Application.version) and your system language/locale.

For crash reporting and ensuring analysis is based on the correct game version.


4. How We Use the Collected Data


We use the data we collect solely for the following purposes:

  1. To Operate the Game: To power the game and analyze usage trends.

  2. Service Improvement: To understand player behavior, identify game difficulty spikes, and decide on future game design changes (e.g., balancing levels).

  3. Debugging & Performance: To monitor performance, identify bugs, and analyze errors or crashes in the game.


We do not sell, rent, or trade your personal data to third parties for marketing purposes.

4. How We Use the Collected Data


We use the data we collect solely for the following purposes:

  1. To Operate the Game: To power the game and analyze usage trends.

  2. Service Improvement: To understand player behavior, identify game difficulty spikes, and decide on future game design changes (e.g., balancing levels).

  3. Debugging & Performance: To monitor performance, identify bugs, and analyze errors or crashes in the game.


We do not sell, rent, or trade your personal data to third parties for marketing purposes.

5. Data Sharing and Transfer

We share your data with Unity Technologies (the data processor) as required to perform the Unity Analytics service. Unity processes your data according to its own privacy policy.

  • Data Processor: Unity Technologies, 30 3rd Street, San Francisco, CA 94103, USA.

  • Data Location: Data may be transferred to and stored in countries outside of your country of residence, including the United States, where data protection laws may differ. Unity takes steps to protect data transfer in compliance with legal requirements (e.g., Standard Contractual Clauses).

5. Data Sharing and Transfer

We share your data with Unity Technologies (the data processor) as required to perform the Unity Analytics service. Unity processes your data according to its own privacy policy.

  • Data Processor: Unity Technologies, 30 3rd Street, San Francisco, CA 94103, USA.

  • Data Location: Data may be transferred to and stored in countries outside of your country of residence, including the United States, where data protection laws may differ. Unity takes steps to protect data transfer in compliance with legal requirements (e.g., Standard Contractual Clauses).

6. Data Retention

We retain your data only for as long as necessary to fulfill the purposes outlined in this policy, typically 24 months for general analytics data. We delete or anonymize personal data when it is no longer required.

6. Data Retention

We retain your data only for as long as necessary to fulfill the purposes outlined in this policy, typically 24 months for general analytics data. We delete or anonymize personal data when it is no longer required.

7. Your Data Rights and Opt-Out

You have the following rights regarding the data we collect, which you can exercise by emailing gui+privacy@gamedevinsiders.com:


Right to Opt-Out

You can opt-out of data collection at any time through the in-game settings menu. We will immediately stop tracking and sending new data.


Right of Access

You have the right to request a copy of the personal data we hold about you (primarily your unique Unity ID and associated gameplay data).


Right to Deletion

You can request the deletion of all personal data we hold about you. We will forward this request to Unity Technologies to ensure they remove the data associated with your unique User ID.


Right to Restrict

You have the right to request that we restrict the processing of your personal data under certain conditions.


7. Your Data Rights and Opt-Out

You have the following rights regarding the data we collect, which you can exercise by emailing gui+privacy@gamedevinsiders.com:


Right to Opt-Out

You can opt-out of data collection at any time through the in-game settings menu. We will immediately stop tracking and sending new data.


Right of Access

You have the right to request a copy of the personal data we hold about you (primarily your unique Unity ID and associated gameplay data).


Right to Deletion

You can request the deletion of all personal data we hold about you. We will forward this request to Unity Technologies to ensure they remove the data associated with your unique User ID.


Right to Restrict

You have the right to request that we restrict the processing of your personal data under certain conditions.


8. Changes to This Privacy Policy

We may update this Privacy Policy from time to time. We will notify you of any changes by posting the new policy in the game and updating the "Effective Date" at the top of this document. We encourage you to review this policy periodically.

8. Changes to This Privacy Policy

We may update this Privacy Policy from time to time. We will notify you of any changes by posting the new policy in the game and updating the "Effective Date" at the top of this document. We encourage you to review this policy periodically.